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Sid Meier's Civilization VI > Guides > Zigzagzigal's Guideszigzagzigal's guides  119 ratings

The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail Kongolese strategies and counter-strategies. This means that the old Commercial Hub zigzag strategy isn't necessarily the best way to optimise Hansa adjacency - plan out where the Aqueducts and Dams go first before the Commercial Hubs and you can get more production at the cost. This guide goes into plenty of detail about French strategies, uniques and how. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. honestly zigzagzigal's guides arent very good. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Terminology used in this guide and not in-game is explained here. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Aztecs are an almighty fighting force. Zigzagzigal's Guides - Zulus (R&F) By Zigzagzigal. Zigzagzigal's Guide to Assyria (BNW) by Zigzagzigal. This is fantastic. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Sid Meier’s Civilization VI Zigzagzigal’s Guides – America (GS with persona packs) Added: April 26, 2021, 5:31am UTC SteamsPlay Guides 0. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. Following this guide requires the Gathering Storm expansion. Award. Here, I detail Portuguese strategies and counter-strategies. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Introduction. The Ottomans have advantages in nearly every aspect of warfare. Following this guide requires the Gathering Storm expansion. Greece has a good start, very strong culture and excellent diplomatic potential as well. Rise and Fall Expansion. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 3. Following this guide requires the Gathering Storm expansion. The Rise and Fall counterpart to this guide may be found here. Introduction. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. . AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. This guide is divided into multiple sections explaining how best to use and play against this specific civ. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Zigzagzigal's Guides - Netherlands (R&F) By Zigzagzigal. Zigzagzigal's Guide to the Netherlands (BNW) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Following this guide requires the Gathering Storm expansion. Kongo is a wealthy cultural behemoth with huge cities. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Rise and Fall Expansion. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Come the medieval era, the world shall tremble beneath the hooves of the Mongolian cavalry. Zigzagzigal's Guide to the Huns (BNW) By Zigzagzigal. Zigzagzigal's Guides - Portugal (GS) By Zigzagzigal. While there are complex hidden details India has, they're nonetheless an easy-to-pick-up Civ which can play culturally or scientifically particularly effectively. Spain offers unpredictability and mid-game strength to the Civ 5 player. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide goes in a fair level of detail about uniques, tips and tricks and how to. Award. The clarifications section clears up. Terminology used in this guide and not in-game is explained here. The civ's start bias, if it has one. This alone is a massive advantage. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. Pre-Rise and Fall content packs. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Indonesia can support a vast empire, colonising and conquering new lands. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Scythia sweeps across the map with a huge, fast army and can pick apart enemies with rapid speed. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. The "Other Guides" section of every Vanilla guide has links to every other. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Producing relics in greater volume than any other civ, the Khmer can simultaneously play the cultural and religious games. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. ; The Victory Skew section describes to what extent the civ (and its individual leaders where. . The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). 2. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular. The key difference is that Cyrus is better during wars. The "Other Guides" section of every Vanilla guide has links to every other. Zigzagzigal's Guide to the Mayans (BNW) By Zigzagzigal. Following this guide requires the Gathering Storm expansion. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to. The Huns are an aggressive, early-game focused civilization. Early Game Strategy For Yongle. Rome. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Rerolling starts, Counting turns, and getting annoyed when my build is not as good as the guide Restarting games because my builds arent perfect Playing is now just more annoying than fun Forget about civ And repeat. Domination is very effective for Spain. These guides are no longer updated. Following this guide requires the Gathering Storm expansion. The legacy of the Holy Roman Empire left our new nation with an array of former city-states and ex-capital cities, providing Germany with a decentralised structure. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. 2. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Changes to this guide in the 20 October 2017 Autumn patch: - The new Angkor Wat wonder (in the DLC) can really help Macedon consolidate their conquests. These guides are no longer updated. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. To play as Nubia, you must have the Nubia Civilization and Scenario Pack. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Cyrus loses a lot of potential if he stops declaring new wars, but Nader Shah has a little bit more versatility with more relevant advantages to peace-time. 114 ratings. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). This guide goes into plenty of detail about Danish strategies, uniques and how to play against them. ago. Russia is spectacular at religious victory and can score an early victory without ever having to start a war. Rise and Fall Expansion. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. These guides are for those with the Rise and Fall expansion, but not Gathering Storm. Summary. Ethiopia is flexible, defends effectively and scales well with higher difficulties. 3. It would be super neat to open every Civ’s section with your guide in this style, followed up with u/Zigzagzigal’s awesome more text-heavy guides. 42 ratings. Rise and Fall Expansion. France offers a wonder-heavy route to cultural victory. . Mongolia is the ultimate mounted unit warmonger, and can rip apart the. With huge strength bonuses, a cheap army and the ability to hold conquests better than most civs, the Zulus are incredibly effective at the domination game. Zigzagzigal's Guide to Carthage (BNW) Introduction Note: Carthage requires the Gods and Kings expansion. 40,133 views. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Zigzagzigal's Civ Summaries (BNW) By Zigzagzigal This guide introduces all 43 Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. Zigzagzigal's Guide to Sweden (BNW) By Zigzagzigal. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide goes into plenty of detail about Austrian strategies, uniques and how to play against them. I know about Zigzagzigal's guides on Steam, but I'm looking for something less specific, strategy tips and tricks I can apply to games I play with any leader. Zigzagzigal's Guide to Carthage (BNW) By Zigzagzigal. Award. Rise and Fall Expansion. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. This guide is divided into multiple sections explaining how best to use and play against this specific civ. All wall types have also been buffed to offer more outer defences. This guide goes into plenty of detail about Polish strategies, uniques and how to play against them. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. 392 ratings. 2. Here, I detail Russian. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. Initial build order is 1-3 Scouts (depending on initial production), Monument. Pre-Rise and Fall content packs. In my haste there might be a few errors here and there. Zigzagzigal's Guides - Portugal (GS) + Arabia (GS) Zigzagzigal's Guides - Byzantium (GS) + Rome (GS) Anglican Buff Idea: High/Low Church Slider. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. If their culture output is strong enough they can get Nationalism before you, they can form armies before you can form corps, giving as much as a 22-point advantage. At every point in the game, your first priority with Yongle should be to ensure every city you control reaches ten population as quickly as possible. The Nobel Prize in Literature offers additional album sales for Rock Bands as a reward. Following this guide requires the Gathering Storm expansion. Because combat is calculated based on the difference between the strengths of two units, Scythia can essentially add 5 onto those strength penalty numbers. These guides are no longer updated. Qhapaq Ñan improvements provide you with visibility in neutral lands, though other civs can convert them to their side by taking the tile. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. Here, I detail Scythian strategies and counter-strategies. Content from any DLC pack released between the base game and Rise and Fall is marked as such. This guide goes into plenty of detail about Dutch strategies, uniques and how to play against them. . The "Other Guides" section of every Vanilla guide has links to every other. Greece's uniques are some of the most straightforward around, but there's more to them than immediately apparent. 71 ratings. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zigzagzigal's Guide to Siam (BNW) By Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. These guides are no longer updated. Thankfully, the most recent patch buffed Keshigs which helps make up for their later arrival relative to. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. Japan can do a lot with little land and has great military potential, but also flexibility to other victory routes. 184 ratings. China is a powerful and fun Civ focused on warfare, as well as being one of the game's most straightforward Civs to play. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The "Other Guides" section of every Vanilla guide has links to every other. These guides are no longer updated. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Following this guide requires the Gathering Storm expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. These guides are no longer updated. The Maya are best at scientific victories. 28 ratings. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. This guide is divided into multiple sections explaining how best to use and play against this specific civ. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Pre-Rise and Fall content packs. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The Ottomans have advantages in nearly every aspect of warfare. Every civ discovered is +1 era score. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Thank you for this excellent guide (s). Pre-Rise and Fall content packs. 208 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to Byzantium (BNW) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Here, I detail Georgian strategies and counter-strategies. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. Tricks are interesting and/or unusual things you can do with a civ's uniques or starting bias. Rome has powerful early-game warfare, and a strong ability to develop newly founded or conquered cities quickly, helping to contribute to the war effort or anything else you wish sooner. Zigzagzigal's Guides - Khmer (GS) by Zigzagzigal. Here, I detail American strategies and counter-strategies – for both. To look at them, click here to open the Rise and Fall Civ Summaries guide. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. These guides are no longer updated. Zigzagzigal's Guide to France (BNW) By Zigzagzigal. Zigzagzigal's Guides - Ottomans (GS) by Zigzagzigal. The Outline details the mechanics of how the civilization’s unique features work and what their start bias is if they have one. 76 ratings. The guide includes full explanations of Military Engineers and the Power mechanic, as well as a modified. These guides are no longer updated. Here, I detail Kongolese strategies and counter-strategies - for both Mvemba a Nzinga and Nzinga Mbande. Zigzagzigal's Guides - Ethiopia (GS) by Zigzagzigal. Award. Here, I detail Polish strategies and counter-strategies. Dec 18, 2016. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. The Outline details the mechanics of how the civilization's unique features work and what their start bias is (assuming they have one at all). These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined. Nubia is a straightforward civ with some of the game's best early-rushing potential and strong city development - especially around floodplains. Zigzagzigal's Guides - Byzantium (GS) by Zigzagzigal. 103 ratings. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they generate faith. Zigzagzigal's Guides - England (GS) + Macedon (GS) + Nubia (GS) + Sumeria (GS) At over 24,000 words, the guide to England is absurdly long - and that's because England's mechanics touch on a lot of different elements in the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. From my play-testing, Ethiopia is a dominant faith-based civilization, so long as it has access to lots of hills and mountains. 164 ratings. Zigzagzigal's Guides - Great Commanders/Rulers of China Links: Japan Ottomans Persia China Japan - Tokugawa While Hojo Tokimune's Japan is incredibly versatile, Tokugawa. ; The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) are inclined. Zigzagzigal's Guides - Greece (Vanilla) By Zigzagzigal. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. Zigzagzigal's Guide to Assyria (BNW) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Zigzagzigal's Guide to China (BNW) By Zigzagzigal. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The "Other Guides" section of every Vanilla guide has links to every other Vanilla. This means prioritizing Food and Housing during your initial expansion; Farms, Granaries, and Encampments are all worthwhile early investments. Zigzagzigal's Guides - Russia (Vanilla) By Zigzagzigal. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. America excels in tourism generation and diplomacy, but alternatively can take a terrain-centric scientific route to victory. You get +2 immediately from unlocking Shipbuilding. From u/Zigzagzigal : Straightforward - Basically a new player can pick this civ up and do fine with it. The civ's uniques. Introduction. 213 ratings. 2. Following this guide requires the Gathering Storm expansion. 114 ratings. Pre-Rise and Fall content packs. By Zigzagzigal. Russia is a great Civ for those who like to build up a strong empire before sending it to war. By Zigzagzigal. Zulu corps have a +15 strength advantage over individual units. Rise and Fall Expansion. Aiding you in your endeavour is quite possibly the game's strongest economy. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. by Zigzagzigal. If you like reading they're highly. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. Zigzagzigal's Guide to Zigzagzigal's Guides. Zigzagzigal's Guides - Gaul (GS) By Zigzagzigal. Rise and Fall Expansion. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Pre-Rise and Fall content packs. 2. The civ is more substantial, and comes with scientific bonuses, but also keeps some interesting unique flair with the mechanics of the Feitoria improvement in particular. This guide goes into plenty of detail about Portuguese strategies, uniques and how to play against. Zigzagzigal [author] Apr 23, 2021 @ 2:43pm. 175 ratings. They are "per civilization" (and there are versions depending on with it without expansions). Introduction. To play as Indonesia, you must have the Khmer and Indonesia Civilization and Scenario Pack. Strong at war and strong at culture, America is a civ with a fair amount of complexity which develops throughout the game. This guide is divided into multiple sections explaining how best to use and play against this specific civ. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Egypt's civ ability is certainly the core of the civ and the unique you should be mainly building strategies around, but you have to remember not to be carried away with wonder construction. Note: This guide requires the Rise and Fall expansion. Zigzagzigal's Guides - France (R&F) by Zigzagzigal. Here, I detail strategies and counter-strategies for Byzantium. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Here, I detail Mapuche strategies and counter-strategies. . Zigzagzigal's Guides - Poland (R&F) By Zigzagzigal. This guide is divided into multiple sections explaining how best to use and play against this specific civ. The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. Here, I detail Swedish strategies and counter-strategies. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Zigzagzigal's Guide to The Incans (G&K) by Zigzagzigal. Award. As an example, Stirrups now takes longer to research. Here, I detail Dutch strategies and counter-strategies. The main changes for the Aztecs in Gathering Storm are: The addition of Canal and Dam districts adds more things Aztec Builders can rush. However, Gran Colombia gets a reliable, easy and not time-restricted +2 movement boost for all land military units thanks to the combination of the civ ability and the Comandante General. Zigzagzigal's Guide till Persia (BNW) By Zigzagzigal. Zigzagzigal's Guides - Civ Summaries (Vanilla) By Zigzagzigal This guide introduces all the Civs in the game with a quick rough outline of how to play as them, along with links to more in-depth guides. The River Goddess pantheon has been buffed to offer +2 amenities and +2 housing in riverside Holy Sites. Zigzagzigal [author] Given both the age of the original guide, and the variety of changes in Rise and Fall, most of this guide was entirely rewritten. This guide is divided into multiple sections explaining how best to use and play against this specific civ. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Zigzagzigal [author] Jul 27, 2017 @ 1:11pm. The Vanilla guides are for those without the Rise and Fall or Gathering Storm expansions. This guide is based around Gods and Kings mechanics and some elements will be outdated in Brave New World expansion. Pre-Rise and Fall content packs. Zigzagzigal is the reason I can beat civ on any difficultly above King. This guide goes into plenty of detail about Zulu strategies, uniques and how to play against them. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. 17,077 views. Award. Link to the guide here. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. Every civ has interesting lesser-known tricks and features. Poland is a unusual civ because it's designed for early warfare that transitions into peaceful play more easily later in the game. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. Gaul overwhelms enemies with sheer numbers of units and can work their way through civics quickly as they train them up. Georgia can push for continuous Golden Ages while tying religion and city-state diplomacy together. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. Our home is one of mountains and plains, of grasslands and deserts, of. Zigzagzigal's Guides - Mapuche (GS) By Zigzagzigal. . Note: This guide only covers content released prior to the Rise and Fall expansion. This guide goes into plenty of detail about Japanese strategies, uniques and how to play against them. . Diplomacy is Spain's weakest victory path. These guides are for those with the Rise and Fall expansion, but not Gathering Storm. Following this guide requires the Gathering Storm expansion. Greece has a good start, very strong culture and excellent diplomatic potential as well. These guides are no longer updated. Powerful at science, strong at religion and decent at war, Arabia offers plenty of options. Here, I detail Polish strategies and counter-strategies. 119 ratings. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is. To play as Australia, you must have the Australia Civilization and Scenario Pack. Zigzagzigal [author] Oct 20, 2017 @ 12:57pm. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. Nader Shah's Leader Ability: Sword of Persia. Pre-Rise and Fall content packs. You can find these by scrolling to the top of this page, clicking "Zigzagzigal's Guides" and looking near the end of the list of guides. These guides are no longer updated. Content from any DLC pack released between the base game and Rise and Fall is marked as such. Extra gold from trade routes can help with aid emergencies and military bonuses can be put to work in military emergencies. Zigzagzigal's Civ Summaries (BNW) 87,131 views. It further adds +1 Culture if built on Floodplains, +1 Culture with Natural History, and +2 Culture if placed next to a Wonder. I've been thinking about a strategy that might use all (or the strongest ones) the Egyptian uniques. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Nader Shah is best at domination with a cultural backup, much like Cyrus. Terminology used in this guide and not in-game is explained here.